﻿
using FlowCanvas.Nodes;
using ParadoxNotion.Design;
using Yoozoo.Gameplay.Liberty;

namespace Yoozoo.Gameplay.Liberty.Nodes
{
    [Category("Ggame")]
    public class DestroyEffect : CallableActionNode<int>
    {
        public override void Invoke(int effectUniqueId)
        {
            BlueprintUtils.DestroyEffect(effectUniqueId);
        }
    }
}